My wife plays Magic, bless her, and she
has an unhealthy attachment to Lifelink.
Seriously.
If there’s an angel that is both pretty and has Lifelink, she’s all over it.
And, of course, not being a total newb
at this game, I make fun of her for it. “Pff! Lifelink! Yeah… Good luck with that one,” I say as I pull out the deck
I’ve been brewing and playtesting by myself for days. And then, when she wins
because she has forty lifepoints and a ton of flying beaters, I think to
myself, “What the crap?!”
So, to that end, in honor of my wife, I
was thinking about Lifelink and whether or not I could make a Lifelink deck.
The jury is still out, but I have an
idea or two.
Lifelink + Livewire Lash + Mutagenic Growth
So, Lifelink gives you life every time that creature does damage. The
wording is very important because it says “that creature.” So, let’s say you have Seraph of Dawn, 2/4 flying angel
with Lifelink. That means whenever Seraph deals damage, any damage, you gain two life. If you pump it with something like
Mutagenic Growth, which gives +2/+2, she does four damage and you gain four
life.
So, let’s say you equip Livewire Lash (all you advanced players out
there see where I’m going?). Livewire is an equipment that gives +2/+0 and the
ability “Whenever this creature becomes the target of a spell, this creature
deals 2 damage to target creature or player,” which means, if someone tries to
kill your card with Doom Blade, before Seraph dies, she does two points of
damage to a creature or player.
So, let’s say we equip Livewire onto Seraph. Seraph then becomes a
+4/+2 flying angel with Lifelink. Then, we attack! She’s going in for four
points of flying damage and you’re about to get four lifepoints back, but wait!
Before we start calculating damage, and after our opponent declares blockers,
we pay two life and buff Seraph with Mutagenic Growth using its Phyrexian mana
cost (which means we pay two life instead of using green mana.) Instantly,
Serpah becomes a 6/4 angel and we get to deal two points of damage to our
opponent and gain the two points we lost paying for Mutagenic Growth. So, now we calculate damage. Seraph now
deals six points of damage and we get six points back. All in all, on that one
attack, we’ve dealt a total of eight points and gained six!
However, there are a few problems. Livewire takes two mana to play and
two to equip, mean that we’re really not going to be equipping anything until
at least turn three. Assuming we get a cheap creature, like Sunspear Shikari
(two mana, one white 2/2 Cat) we can assume the play will be: turn one; land,
go. Turn two; land, resolve Sunspear, go. Turn three; resolve Livewire, go.
Turn four; equip, attack, Mutagenic Growth, deal six damage, heal six
lifepoints.
This is a bit slow.
You could use Serra Ascendant (one white 1/1 Human Monk which then
becomes a 6/6 if you have more than 40 life), but you’re still stuck doing
damage on turn three. All of your
mana is going to be used creating this thing. All of your eggs are in one
basket and that basket could get Doom Bladed!
This is definitely a thing to do when you’re messing around with your
friends (or your wife, or husband, girlfriend, boyfriend, reluctant sister),
but you’re not going to be taking it to any tournaments.
So, anyway, that’s one idea for creating a Lifelink deck.
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